LuxCoreRender (free/ opensource)
Developed by Jean-Philippe Grimaldi, Jean-Francois Romang, David Bucciarelli, Ricardo Lipas Augusto, Asbjorn Heid and others
Product overview
LuxCoreRender is a physically based, unbiased rendering engine that provides realistic lighting and material simulation. It is open-source and used for architectural visualization and product design.Operating Systems
Windows
Linux
macOS
Data Storage
On-Premises Storage
Industry served
Automotive |
Architecture & Interiors |
Entertainment & Media |
Jewelry Design |
Plastic Products |
Consumer Products |
Furniture/Home Decor |
Rail Industry |
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Advanced Rendering Engine
Advanced Rendering Engine: A powerful rendering engine that supports physically-based rendering (PBR) for realistic lighting, shading, and materials
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Global Illumination
Global Illumination: Capabilities for global illumination techniques like ray tracing or path tracing to simulate realistic light interactions, reflections, and shadows
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Material Editor
Material Editor: An intuitive material editor with a wide range of pre-defined materials and the ability to customize properties such as reflectivity, roughness, transparency, and more
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Texture Mapping
Texture Mapping: Support for high-resolution texture mapping to add details and realism to surfaces, including diffuse, specular, normal, and displacement maps
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HDR Imaging
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Realistic Lighting
Advanced Rendering Engine: A powerful rendering engine that supports physically-based rendering (PBR) for realistic lighting, shading, and materials
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Advanced Camera Settings
Advanced Camera Settings: Adjustable camera settings such as depth of field, aperture, and focal length for achieving realistic camera effects
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Interactive Rendering
Interactive Rendering: Real-time or interactive rendering capabilities to preview changes and adjustments in real-time for efficient workflow
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Post-Processing Effects
Post-Processing Effects: Post-processing effects such as bloom, ambient occlusion, and depth of field to enhance the final output
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Physical Units and Scale
Physical Units and Scale: Support for accurate representation of physical units and scale to ensure realistic proportions and dimensions
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Realistic Shadows
Realistic Shadows: Options for soft shadows, hard shadows, and shadow mapping to accurately depict the interaction of light with objects
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Reflections and Refractions
Reflections and Refractions: Realistic reflections and refractions to accurately simulate how light interacts with reflective and transparent materials
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Volumetric Rendering
Volumetric Rendering: Capabilities for rendering volumetric effects such as fog, smoke, and atmospheric conditions for added realism
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CAD Integration
CAD Integration: Seamless integration with CAD software, allowing for easy import/export of CAD models without loss of detail or accuracy
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Support for GPU Rendering
Support for GPU Rendering: Utilization of GPU acceleration for faster rendering times, especially when dealing with complex scenes
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Animation Support
Animation Support: If animation is needed, support for creating realistic animated sequences with smooth transitions and realistic lighting changes
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Customizable Environments
Customizable Environments: Ability to create and customize virtual environments to place the CAD models in context, enhancing realism
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Cloud Rendering
Cloud Rendering: Provides options for cloud-based rendering services to offload resource-intensive tasks and reduce rendering times on local machines
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Integration and Plugin Support
Integration and Plugin Support: Offers compatibility with various design and animation software, as well as support for plugins to extend functionality and improve workflow
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Advanced Ray Tracing
Advanced Ray Tracing: Provides accurate simulations of light as it interacts with surfaces and materials, crucial for achieving photorealism
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Support for VR and 360° Images
Support for VR and 360° Images: Generate immersive VR content and 360-degree images directly from your models, offering an interactive way to explore designs
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High- Quality Output
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